﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Imagiality.MeshProcessing
{
    public interface Selectable
    {
        bool IsSelected
        {
            get;
            set;
        }

        bool IsMarked
        {
            get;
            set;
        }

        void Perform(SelectionOperation operation);
    }
}
